Ghostbusting on the Wii never looked so awesome

Everyone likes mods.  From consoles, PC gaming rigs, specialized chairs, and even reconfiguring button placment on controllers. 

However the Proton-pack mod shown here for the Nintendo Wii version of teh recent Ghostbuster game is just pure fanboy bliss.  I came across this picture on the web, and I couldn’t find the name of the creator to give him/her the proper kudos, but a lot of time, creativity, and thought went into this.  Truly a one-of-a-kind.

The Blue Power Cell actually reflects how much power you have left, and the Thrower integrated both the Wiimote and Nunchuk almost seemlessly.  Also, the Wiimote’s internal speaker enables the pack to make true-to-film sound effects.

Fricken AWESOME.

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Holy crap Batman!

DALLAS – A 1939 comic book in which Batman makes his debut sold at auction Thursday for more than $1 million, breaking a record set just three days earlier by a Superman comic, Heritage Auction Galleries said.

The Dallas-based auction house said the rare copy of Detective Comics No. 27 sold for a total of $1,075,500, which includes the buyer’s premium, to a buyer who wished to remain anonymous. The consigner wanted to remain anonymous as well.

“It pretty much blew away all of our expectations and now it’s the highest price ever raised for a comic book,” said Barry Sandoval, director of operations of Heritage’s comics division.

A copy of the first comic book featuring Superman, a 1938 edition of Action Comics No. 1, sold Monday for $1 million in a sale between a private seller and a private buyer, with the transaction conducted by the New York City auction site ComicConnect.com.

“We can really say that Batman has nosed out Superman, at least for now,” Sandoval said.

He said the consigner had bought the Batman comic in the late 1960s for $100. With a bright yellow background, the comic features Batman swinging on a rope above city rooftops.

“That cover is just one of the most famous of all comic book covers,” Sandoval said.

J.C. Vaughn, associate publisher of The Overstreet Comic Book Price Guide, said most people had predicted it would be the comics with the first appearance of Superman and Batman that broke the $1 million barrier. Both comics that sold this week were in great condition — scoring an 8.0 on a scale that goes up to 10, he said.

“I think that you can greenly ascribe this to a real comfort with the liquidity of rare, high grade vintage collectibles,” Vaughn said.

George Pantela, owner of Melbourne, Australia-based GP Analysis, which tracks sales of certified comics from more than 20 auction houses and dealers, said the previous record was about $317,000 paid a year ago for a lesser grade Action Comics No. 1 than the one sold this week.

Vincent Zurzolo, chief operating officer of Comicconnect.com, took the breaking of their record in stride.

“It’s an exciting week in comic books when you have two comics selling for $1 million,” he said.

Action Comics #1 sells for a cool million

NEW YORK – A rare copy of the first comic book featuring Superman sold Monday for $1 million, smashing the previous record price for a comic book.

A 1938 edition of Action Comics No. 1, widely considered the Holy Grail of comic books, was sold from a private seller to a private buyer, neither of whom released their names. The issue features Superman lifting a car on its cover and originally cost 10 cents.

The transaction was conducted by the auction site ComicConnect.com. Stephen Fishler, co-owner of the site and its sister dealership, Metropolis Collectibles, orchestrated the sale.

Fishler said it transpired minutes after the issue was put on sale at around 10:30 a.m. Eastern time (1530 GMT). He said that the seller was a “well known individual” in New York with a pedigree collection, and that the buyer was a known customer who previously bought an Action Comics No. 1 of lesser grade.

“It’s considered by most people as the most important book,” said John Dolmayan, a comic book enthusiast and dealer best known as the drummer for System of a Down. “It kind of ushered in the age of the superheroes.”

Dolmayan, who owns Torpedo Comics, last year paid $317,000 for an Action Comics No. 1 issue for a client. Others have sold for more than $400,000, he said, but this copy fetched a much higher price because it’s in better condition. It’s rated an “8.0 grade,” or “very fine.”

Dolmayan said he didn’t buy this copy but he wishes he could have.

“The fact that this book is completely un-restored and still has an 8.0 grade, it’s kind of like a diamond or a precious stone. It’s very rare,” he said.

There are only about 100 copies of Action Comics No. 1 believed to be in existence, and only a handful have been rated so highly. It’s rarer still for those copies to be made available for sale.

“The opportunity to buy an un-restored, high-grade Action One comes along once every two decades,” Fishler said. “It’s certainly a milestone.”

The sticker shock was astounding to Fishler, nevertheless.

“It is still a little stunning to see ‘a comic book’ and ‘$1 million’ in the same sentence,” Fishler said. “There’s only one time a collectible hits the $1 million threshold.”

Just when you thought WoW gaming gear couldn’t get more geeky

$160 for a new headset?

Yup, the clowns over at Creative think it’s just about time to take your hard earned paper route money for their over the top ‘l33t’ headphones.  And you thought we were in a recession!?!

So what does $160 in dedicated WoW headphones get you other than repelling any chance your gonna get laid by your girlfriend (unless she’s an emo Blood-elf herself)? 

Supposedly you can mod the translucent lens on the earcups in either Alliance or Horde motifs straight out of the box (like anyone cares), and there are LEDs which are programmable in 16 million color combinations via an ingame setup….but then I ask, “Who the hell is gonna see this anyway?”

There is a noice-cancelling mic that is also detachable and the headset itself is wireless and offers THX TruStudio sound and is rechargeable via USB.  There’s even a voice modulation element that can change your ingame voice to sound like various races/factions in the game.  Female Orc?  Male Tauren?  Ultra gay?  Oh, and what about the additional detailing including Frostmourne runes around the earcup?

But $160?  Well, if you have money to burn and you must have, go over to the Creative homepage and get your preorder on now.  Loser.

Star Trek Online – First Impressions Beta (part 2)

Well I sunk an additional three hours into the online beta last night and had an improved experience once I discovered a few more areas and received a few additional ‘looted’ items and visited some areas previously unexplored.

By the time I logged off, I had climbed to level 7 and with a few additional away-team and ship skirmishes under my belt, things began to get a bit smoother and fall into place a bit more.  So like yesterday’s post here is my findings:

  • “Memory Alpha” is not a completed area/zone yet, with many NPC’s standing ‘idle’ until game launch.  Here is were you can and will be able to turn in some of that space ‘loot’ for ship component upgrades.  I was still missing a few pieces to turn in for anything noteworthy, but now I understand the ‘recipe’ and ‘crafting’ component of the game a bit better.
  • Some additional missions afforded me some ingame rewards, and since I’ve found the mix so far to be more ship than ground based missions, I opted for the ship upgrades: 1) I found that any component that can increase your ships turn rate is beneficial.  Being able to rotate more quickly means being able to bare weapons more readily.  2) Proton mines are a better bet than an aft phaser.  3) Found a new wider-arced forward disrupter/phaser.  Even though DPS may be a bit less, a 90 degree firing arc is better than a more powerful 45 degree arced weapon.
  • Visited my bridge again just to make sure I didn’t miss anything, and still can’t figure out what to do with it. (Edit: Went to the forum and looked up ‘bridge’, and most comments and threads were of a similar nature, like basically “WTF do we do with this?”.  That’s a bit disapointing and one can only help but pray that the Dev’s have something up their sleeve further down the line, perhaps in an expansion, or a piece of the game that they are working on, because right now, it’s worthless.
  • Unlocked another bridge officer slot and was rewarded in mission with a new officer of my choice.  Still a bit difficult to understand certain advantages of each race, class, etc. without a manual.
  • Missions were a bit more varied and last night I think the mix improved just a tad to 75% space missions and 25% ground missions.
  • Ground missions are interesting, but away team A.I. and formation can be a bit annoying.  It’s a tad of mass confusion when you away team counterparts are all doing their same thing.  This seems like a hold over concept from City of Villains, and I can tell you CoV does it better so far.
  • I sure hope that ground mission backdrops and tile sets become a bit more varied.  I already have encountered the same ‘props’ at diffrent ground locals.
  • Ground mission animations seem a bit ‘off’.  I’m sure this will get refined later on, but it looks a little odd right now and not 100% that collision detection is spot on.
  • Random space encounters are a bit annoying.  You stop on the overall galaxy map to get your bearing, check out where the next mission is and requirements, and then suddenly the screen is ‘loading’ for a random encounter.  And these usually don’t bode well for the single player.  This has happened to me at least three times now, and each time, the odds are overwhelming against me.  I’m slaughtered within seconds.

Taking this all into account and once again reminding myself this is a ‘Beta’, I’m struggling if I want to play or not.  It was very hard for me to let go of CoH (as a matter of fact I looked at it last night to see two new expansions have been released, but not sure they are enough to get me back in.  It’s hard to let go of a character that I spent so many hours investing in and building up, but towards the end of the game, many of the missions just felt very repetitive, and thus I hadn’t played the game in over six months….and I’m not sure I missed it.)

STO is a fun game and I’d lean to playing it if I hadn’t done the whole CoH thing before.  I hope there are going to be some additional content, variety, exploartion, etc. in the developers future.  As of right now, someone on the boards said it doesn’t feel like Start Trek as we expect it to, but a space naval battle simulator, and I think I agree.  If it were just that, I’d give the game a thumbs up, but once you tack on the Star Trek franchise, your expectations automatically go up and you expect more of that experience, and I’m just not sure you get it.

Last night when I was done, I really began to think if I could get my money back and/or do I want to pay a monthly subscription fee.  I kept thinking that Star Wars: The Old Republic is still over a year away and it was just announced there may be a Fallout MMO under development for beta by the end of the year.  I may play on a trial basis for at least 2-3 months and hope that the dev’s are cooking up some more depth, if not, then my tenure as a Federation Starship Captain may be short.

Star Trek Online: First Impressions – Beta (part 1)

Admitedly I got to the open beta a little late in the offering.  Beta closes on the 26th until the game releases on Feb 2nd, although I’ve read some rumors there may be a ‘early start’ date for pre-orders, but I haven’t seen any official email yet.

As of this writing I spent about 4 hours playing this past Friday night, another 4-5 hours on Saturday, and another 4-5 hours yesterday (Sunday) and have managed to level up my ‘Captain’ to lvl 5 and am pretty close to 6.  Keeping in mind this is beta and with that comes some unexpected world server crashes, frequent patching, and a few disconnects, I think I got in at least ten solid hours of Star Trek Online gaming.  So in no particular order, here is what I found so far:

  • Lack of a bonafide manual in the early stages made the ‘trial by fire’ learning curve on the UI a little less than stellar.  Only by ‘really’ fiddeling around with the UI buttons and options was I finally able to get my experience bar legible.  However, I still don’t get the various nuances of the character/ship/interface slottings.  This is a little confusing.
  • Space battles are pretty amazing on a artistic scope.  Ships, phasers, sound effects, lighting, and backgrounds are very, very pretty to look at.  That being said, issuing commands and steering your ship in three dimensions takes some getting used to.  You are using multple keys to control pitch and yaw as well as turning and speed controls.  Controls can sometimes get confusing especially with so much on the screen against a black space background.  I often found myself over-turning at times, trying to stop, or finding the pitch/yaw not always as responsive as they should be.
  • While I understand the idea behind ‘open instances’, they are both a blessing and a curse.  Sometimes random people who are very skilled prove to be very beneficial in their tactics on helping complete a space mission.  However, since the AI ‘threat level’ seems to scale up with more people, this can be a teams undoing if one or two people aren’t the best of ‘captains’.  An unskilled ship (player) can be dead weight very quickly, and since these are open instances, many people show up to the fight with or without your asking.  Generally a few people I teamed with were very nice and cooperative and we all seemed in synch.  However, there were a couple of skirmishes where the maturity level and blame-game sunk to new lows. 
  • Starbase defense is very fun, but Klingon spawn points and amount of contacts are ridiculous.  If you just happen to be in the wrong place and the wrong time, you just resign yourself to defeat.  Don’t run, don’t fight, you’ll just prolong the inevitable.  During one such defense, as soon as the in-game counter reset, before I even knew what was happening, multiple, over powered Klingon ships spawned all around me.  I was dead before I could even type help.
  • Chat, or what passes for the ‘chat channel’ is also way too crowded.  There is no way you can keep track of a conversation without creating a specific friend or team channel.  It was worse than the infamous Barrens chat that WoW players are familiar with.
  • 85% of my missions thus far have been space battles.  Hardly any ‘away team’ or surface missions so it’s kinda hard to judge this component of the game fairly.  If anyone has ever played City of Heros/Villains, away missions are very like office building missions.  You interact more or less the same way with ‘glowies’, and the map structures are very similiar.
  • Speaking of City of Heros/Villains, let’s talk about the 100 pound elephant in the room right now.  STO for all intents and purposes is perhaps a more sophisticated and graphically enhanced, reskinned version of CoH.  I mean it is made by NCSoft/Cryptic, but seriously…so many things are the same:  The interface with NPC’s, the way they act, the choices offered, even down to the font is more or less the same as CoH, just set in a Star Trek theme.  This isn’t meant to be a knock, and again, I realize this is a beta and many portions of the game have yet to be revealed and/or rolled out, but so far what I have seen, this reeks of CoH (and I played CoH for 5 years before I got bored and moved on).
  • Character creation and ship modification is very, very detailed out of the gate.  It is very impressive on how you can design both your ship and captain and also have the ability to write backstories for not only yourself but your crew as well.  Just as NCSoft made additions to this engine with CoH, I can only suspect the same will happen here and that’s a good thing.
  • You unlock the ability to play and start as a Klingon at lvl 5.  I unlocked it, but haven’t even attempted to create a charcter yet.  It may not even be allowed in beta yet.
  • The starting tutorial is adequate and gets you into the action very quickly, but could have been fleshed out and a bit more details on controls….Something I’m sure will be in the manual not yet available.
  • In game ‘help’ looks robust if you want to take the time and read while you’re playing.  I don’t, so I’m looking forward to digesting this in traditional book/manual format.
  • You can visit your bridge, but I have no clue what purpose that serves right now other than eye-candy.  It was cool to look at, and walk around, but as of right now, I see no ingame value.  It is more or less just a set piece.  Hopefully they will be able to find a use for it later.
  • In a very un-Star Trek/Rodennberry way, most missions I’ve played thus far are all about shooting and destroying first.  ST is supposed to be about unity, exploration, strange new worlds, etc.  So far, I’m killing Orions, Klingons, and the radom Borg every time I warp into space.  Guns first diplomacy seems to be at odds with the Prime Directive.
  • Overall galaxy map seems huge right off the bat and they tackle ‘fog of war’ in a unique way.  Hard to describe, but it’s there.
  • Scanning seems simplistic and repetitive right now.  You collect ‘loot’ in space, and has to be some sort of ‘crafting’ component ala Memroy Alpha, but I haven’t gotten into it yet.  Again, seems a little daunting and confusing without a better explanation.

Okay, so for this entry, I’ll stop it short right there.  I plan to play a bit more tonight and I’ll have more to say on part II.  I can honestly say I have mixed feelings so far.  If you never played CoH/CoV, then you will undoubetdly love this.  However, as someone who has played CoH/CoV for the aforementioned 5 years, I can say while there are graphical improvements and customization, this does feel like I’ve played this before, just in a super-hero skin.  That doesn’t make it a bad game by any means, it just isn’t innovative enough to really knock my socks off as I was hoping it would.  I guess I may play for a year, until SW:TOR comes out.  If I had to give this a rating right now, I’d give it a ‘B-‘.  But things can change in the future and hopefully things will be fleshed out with a future purpose, because if it’s just about shooting Klingons and Borg mission afer mission, rinse and repeat, then it’ll be just a casual game for me.

Star Trek Online (Beta) – First impressions (prologue)

After some initial wishy-washy, going back-and-forth within my own head thoughts, I plunked down a bit of cash to secure myself a copy of Star Trek Online when it releases in a few weeks, and thus also securing myself a spot in the current ‘open beta’ test the that currently going on for the next few days.

So why this MMO?  Well, Bioware’s “Star Wars” is at the very minimum a year away, and as these things go I won’t be surprised if it is delayed even beyond that.  Of course, with Bioware backing that one and it’s history of great RPG styles games going on for over a decade, everyone has their eyes salivating for this one.  Could SW:TOR be the first ‘real’ challenger to WoW?  We’ll see.  I’m pretty confident that it will be much better than SOE’s attempt at the Lucas’ universe that Star Wars Galaxy: An Empire Divided will ever be.  That has to be my own biggest personal let down in gaming.  I had such hopes for that one, and pretty much from day one it was plagued by bugs, major sweeping gameplay changes, and not delivering on promises it made, it left a sour taste in my mouth.  What’s left of that game today (SWG) looks nothing like how the game was introduced years ago, and I can’t help but think how much money I threw away on a subscription that just wasn’t fun to play anymore.

The last two MMO’s I’ve been playing is the aforementioned Blizzard’s “World of Warcraft” which is fun, yet can be a grind most of the time (and to be honest, fantasy genre’s aren’t my favorite) and NCsoft’s (aka Cryptic) “City of Heros/Villains”.  When CoH first came out, practically 5 years ago, I loved it almost immediately.  I really took to my first created character and was proud to work on his backstory and build him up, level by level in Paragon City.  Then came the expansion CoV which was fun in it’s own right, although one could say it was very similiar in premise to CoH (I guess one could argue, “Why wouldn’t it be?”) with just some re-skinning of powers and costumes, but it gave players the ability to live out some sort of muted sadistic and anarchistic fantasies in classic comic book faction.

However, after a couple of years, it just seemed to lack any further innovation.  I give NCsoft/Cryptic a lot of props though: they actually opened up a new genre (superheroes) instead of the tired and overplayed orc, dwarf, goblin stuff that every other developer for a time thought players wanted.  Yeah, it just got a little stale after a few years, and while they added things like bases and lairs (which never worked out the way developers intended), a ‘crafting’ element, and new badges….the graphics and missions/quests began to seem dated, and the game resorted to the same ‘world eveents’ at regular intervals, and at least to me, began to feel like ‘been there, done that’ most of the time.  They did have some awesome instances and Task Force missions, although a bit long at times to have a whole team stay intact until the very end.

I won’t even get into WoW.  Most of you know what’s that’s like, and I still play it, but I’m currently on break from it right now until I get the urge to get back into it again.  That too can become a grindfest at times, and I’m pretty tired of some of the missions.  Although my main Paladin is only lvl 74 right now, even after owning Lich King for a year.

Anyway, I’m getting way off track here.  Back to Star Trek.

So after seeing some online movies of the game in which the space battles and ship models won me over, I began to read a few player takes on their beta experiences and I was intrigued.  The idea of a space based genre MMO in an established franchise by the developers who did CoH/CoV and Guild Wars pretty well mitigated the risks of it being really ‘sucky’.  Most, not all, but most games based on Star Trek tend to blow and I’m not sure why.  There is so much potential and lore and characters and created history, I can’t begin to understand how many developers in the past blew it…or just didn’t get Trekkers/Trekkies.   Dare I say that the Star Trek experience goes way beyond just big ships and Klingons?  It is about exploration, strange new worlds, new civilazations, etc., etc.

Now will STO capture this?  Hard to say right now only having played the beta a few hours (more on that later).  I can see the potential, but there are parts that already feel like re-skinned WoW or CoH missions.  But the space battles are HELLA cool and very pretty.

NCsoft/Cryptic/Atari also went full out on the pre-order exclusives.  There are a ‘TON’ of varying exclusives depending on where you made your pre-order.  Tribbles or Targs for pets….”KHANNNN” emotes….exclusive uniforms or ship equipment….Borg as a playable chracter…and of course if you got from GameStop/EB you get yoru grubby hands on the original Constellation class starship (of which Kirk’s Enterprise was).  Out of all these choices listed (and not listed), I went for the Constellation class starship and look forward to piloting a retro-enterprise in my adventures.

So I plunked my dollars down at GameStop and was granted a ‘beta’ key that I rushed right home to begin downloading….Mafia Wars and FarmVille be damned!!.

One thing right at the start, that was forgotten but quickly remembered, was how wonky the “signup/account creation/login” process still is with NCSoft.  After a few false starts and having to reset my password reset and resent to my mail account at least twice for who knows what reason I was able to enter my ‘key’ and begin the download process.

The download was over 7GB in size, and I’m sure so many people were hitting it up that evening along with my local ISP bandwidth issues after 6PM (as everyone is getting home to jump on their own PCs) it took right around 3 hours to download.  Thankfully the checksum was right on, as even though it was a lengthy download, I encountered zero problems so far.  The executable took another 10 minutes to unpack and install, and to my chagrin as soon as I got excited to begin my adventures and hit the ‘Play’ icon, of course another 800MB beta patch now needed to be downloaded and applied…..another few minutes.

Next: Initial impressions…..