Dead Space: Downfall

So maybe I was a little overly excited yesterday with my Dead Space post.  Yeah, I realize I’m talking about a game that is two years old, but when you’re married, have a slacker teenage daughter, and a mundane job where you’re more educated than those you report to, it’s the little things in life that get one excited.

My wife happens to bowl on Monday nights as part of a league, so that usually affords me Monday nights to myself for entertainment.  As I was so enthralled with the game over the weekend and began reading ‘Martyr’ yesterday in earnest (currently Chapter 15, pg 79) I came home and fired up Netflix over my Xbox360 account.

I looked up Dead Space: Downfall and added it to the instant queue and began watching this 74 minute anime movie.  The events of Downfall take place over the course of a few days and lead up to the opening credits of the game itself.

In the game, as Isaac Clarke, you are fighting for survival on this large derelict ship, but just days before, the Ishimura was teaming with hundreds of crew members going about their daily lives and jobs until the ‘artifact’ is unearthed and brought aboard the ship.  The unearthing of the artifact itself unleashes a certain paranoia and an unseen force amongst the people, and throw is a good alien flying face hugger (kinda looks like a Star Wars ‘mynock’ to infect people and turn them into necromorphs for good measure).  By the time the captain and crew figure out what’s going on, it’s too late, the ship is doomed.

This anime is not really intended for kids.  It’s a ‘mature’ movie, filled with lots of bloody content made of nightmares and tons of colorful language (i.e. liberal swearing).  While there are some subtle stylized differences from what the game presents, the overall look of the interior of the USG Ishimura is pretty close.  You’ll recognize a few areas and even a few names.  You’ll learn the fate of the Captain, and even get hints of the overall Unitology conspiracy taking place.

While it’s not the best animation on the planet and a far cry from any CG work these days, the style fits just fine; even some of the rougher parts doesn’t detract from the story.  That being said, the story itself, while entertaining, seems to ‘borrow’ a few concepts and ideas from other sci-fi movies and shows.  It’s not to say that Downfall isn’t ‘original’, but if you’re an avid Sci-Fi fan like myself you’ll note some common themes and ideas throughout.

But the movie was intended to be a prequel, to lead the viewer upto the point where they begin to play the game, and it does a fine job, (not stellar), but fine job at doing just that.  Anything longer that 70 minutes may have been a detriment.  There’s plenty of action, recognizable locals, faces, and names that the gamer will identify with and that light bulb will begin to glow over your head.

One of the final scenes of the movie is the Isaac Clarke’s rescue ship approaching the Ishimura just as it did in the opening cinematic of the game which is a great tie in that marries the two together, so you know what your up against and where on the time line you fall.

Not sure if I’d buy the movie and unsure what the Blu-ray version would give you since it is standard animation.  If you are able to rent it, or even better, stream it like I did, then you’ll be happy.  Assuming you are playing the game as well, I’m not there is much replay value in the movie, so I wouldn’t buy it.

Shifting gears a bit, I was then able to play Chapter 3: ‘Course Correction’ last night afterwards.  Again, it seems I’m averaging about 2 hours a chapter, so if there are 12 chapters in this game, I expect I’ll get at least 24 hours of play time out of it.  I’m a cautious gamer as well….I don’t run headlong like Han Solo, guns blazing down cooridors.  I tend to creep, flashing my headlamp all about into all the dark spaces, and I also take the time to look for hidden items, power-ups, and all the logs strewn about.  I really enjoy the text, audio, and video logs.  They add so much backstory to the game, it’s a shame if you are the type that just balzes through the enemies getting to the objective in the fastest times.  If you are, then you’re missing out on some good lore.

I really enjoyed the centrifuge room last night.  The one in zero-g, in which you need to start up the engine manually and then dodge the centrifuge itself while in the vacuum fighting of a few necromorphs.  Ahhh….the silence is just so tense at times, and when you finally make it back to an airlock with seconds of air left to breathe, and your suit re-pressurizes, you really get a sense of gratification and unloading of a burden.

The last standoff in this chapter is pretty intense.  You throw the ignition switch in the bay, turn around, stars at your back, engine wailing super loud, and you spot a team of running necromorphs headed your way.  Gotta love the line gun at this point.  I also bought the ‘ripper’ weapon last night as well, but haven’t gotten the chance to use it yet.  I really need to get me some more power nodes and get some extra capacity on my rig (bio-suit) as my inventory slots are on the low end and now that I have a host of weapons, I need some more slots to carry ammo.